Friday, 10 July 2015

How to make VR in Nuke

Here's one answer to the first question I need answering:
Can we create VR content using existing skills?

The Foundry say so via this post about Nuke:

https://www.thefoundry.co.uk/about-us/news-awards/the-foundry-previews-technology-nab-2015/

Including some carrots-on-sticks here:

  • Calibration and stitching of live-action 360 footage from multi-camera rigs
  • Live connection to Oculus Rift to review stitching, grading and depth
  • Support for compositing with ray-trace rendering for CG placement and projections 
  • Spherical aware operations and viewing with equirectangular images

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