Here's one answer to the first question I need answering:
Can we create VR content using existing skills? https://www.thefoundry.co.uk/about-us/news-awards/the-foundry-previews-technology-nab-2015/
- Calibration and stitching of live-action 360 footage from multi-camera rigs
- Live connection to Oculus Rift to review stitching, grading and depth
- Support for compositing with ray-trace rendering for CG placement and projections
- Spherical aware operations and viewing with equirectangular images
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