"VR, in much the same way participatory theater works depend on the
unique but guided actions of an audience member, VR pieces take as their
core mechanic the action and position of the body.The audience is not a
viewer but a wearer, the content is not seen but worn. VR is
choreography over camera work."
An interesting blog post:
http://elevr.com/vr-editing-the-choreography-of-attention/
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