lookbothways VR

Monday, 13 July 2015

Editing in VR

"VR, in much the same way participatory theater works depend on the unique but guided actions of an audience member, VR pieces take as their core mechanic the action and position of the body.The audience is not a viewer but a wearer, the content is not seen but worn. VR is choreography over camera work."

An interesting blog post:
http://elevr.com/vr-editing-the-choreography-of-attention/


Posted by flapcats at 01:16
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    • ▼  July (24)
      • FREE VR GOGGLES!
      • Samsung S5 and progress:
      • Ozo: A 'Pro' VR camera rig from Nokia
      • Unity, Android, Windows and Erks*
      • Light Field cameras for VR
      • Oh Hai there >>>
      • Polariod cube: Tiny 124' wide angle sports cam
      • Fyuse
      • Ricoh 360' content competition!
      • Brushless stabilser - possibly for Ricoh Theta M15
      • Keep talking and nobody explodes
      • A different dissapointing video about drifting in VR
      • 360' cameras
      • VRcade
      • Samsung Gear, HTC vive gamejam and the Avengers
      • Ballooning, the winner by a nose
      • Editing in VR
      • Maya VR + Arnold
      • Google JUMP and why Panoramic Twist is a thing.
      • Pano 1
      • Play Portal, watch this
      • How to make VR in Nuke
      • HTC Vive / SteamVR
      • TIN CANS and CARDBOAD
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