Friday, 31 July 2015
Samsung S5 and progress:
A progress report:
I know how to bake indirect lighting effects to lightmaps (which helps enormously) and am looking into how to get pre-rendered lit textures etc onto geometry.
- Trigger down
- Trigger up
- Trigger click
- Boolean if the trigger is held
- Seconds trigger held for
Things I've learned:
Most VR content, especially videos are generally well filmed (ie from a company called Jaunt) but GOD their stories are crap and uninspired, and so far, for filmed work the sound has been mono.
Which is insane: There are no cues to turn to where I hear a door open or footsteps etc. In Unity it's super easy to create world-space sound (that sticks to things in the scene) so I don't know why they failed so badly in the films I've seen. ADR and Foley artists required?
I think my friend Jason would really enjoy creating 3D soundscapes and atmospheric effects.
I've not seen any cardboard that uses much more than 'sit and wait for things to happen to you' or a point-click or constantly-moving mode, so maybe other types of click don't work well - but I think they could.
Wednesday, 29 July 2015
Ozo: A 'Pro' VR camera rig from Nokia
It seems odd that they'd give demos on Oculus and Vive without spending the money to get their footage looking absolutely awesome...
Tuesday, 28 July 2015
Unity, Android, Windows and Erks*
Firstly: I'm not a developer.
Secondly: I've never used an AndroidPhones need USB drivers and to be set into 'Dev mode' via a fun coundown that starts 'You're only 3 taps away from being a developer!' ...
Light Field cameras for VR
Light-field cameras for VR will become a thing soon. This will be yet another game-changer.
I wish I had more money to spend on kit....
Oh Hai there >>>
Yes. I will get in touch with you soon ...
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